CvLuaPlayer::lDoesUnitPassFaithPurchaseCheck(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 3087
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lDoesUnitPassFaithPurchaseCheck
Hooks
static bool BeforeCvLuaPlayer_lDoesUnitPassFaithPurchaseCheck(lua_State* L, int& result);static void AfterCvLuaPlayer_lDoesUnitPassFaithPurchaseCheck(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lDoesUnitPassFaithPurchaseCheck(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lDoesUnitPassFaithPurchaseCheck>(host, &BeforeCvLuaPlayer_lDoesUnitPassFaithPurchaseCheck);CivRegisterAfter<CivHooks::CvLuaPlayer_lDoesUnitPassFaithPurchaseCheck>(host, &AfterCvLuaPlayer_lDoesUnitPassFaithPurchaseCheck);CivRegisterReplace<CivHooks::CvLuaPlayer_lDoesUnitPassFaithPurchaseCheck>(host, &ReplaceCvLuaPlayer_lDoesUnitPassFaithPurchaseCheck);
Code
3086// bool DoesUnitPassFaithPurchaseCheck(UnitTypes eUnit)3087int CvLuaPlayer::lDoesUnitPassFaithPurchaseCheck(lua_State* L)3088{3089 CvPlayerAI* pkPlayer = GetInstance(L);3090 UnitTypes eUnit = (UnitTypes)lua_tointeger(L, 2);30913092 bool bRtnValue = CvReligionAIHelpers::DoesUnitPassFaithPurchaseCheck(*pkPlayer, eUnit);30933094 lua_pushboolean(L, bRtnValue);30953096 return 1;3097}
Calls
CvLuaScopedInstance::GetInstance- CvReligionAIHelpers::DoesUnitPassFaithPurchaseCheck(CvPlayer &, UnitTypes)
lua_pushbooleanlua_tointeger