Hooks
static bool BeforeCvLuaPlayer_lDoUpdateProximityToPlayer(lua_State* L, int& result);static void AfterCvLuaPlayer_lDoUpdateProximityToPlayer(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lDoUpdateProximityToPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lDoUpdateProximityToPlayer>(host, &BeforeCvLuaPlayer_lDoUpdateProximityToPlayer);CivRegisterAfter<CivHooks::CvLuaPlayer_lDoUpdateProximityToPlayer>(host, &AfterCvLuaPlayer_lDoUpdateProximityToPlayer);CivRegisterReplace<CivHooks::CvLuaPlayer_lDoUpdateProximityToPlayer>(host, &ReplaceCvLuaPlayer_lDoUpdateProximityToPlayer);