CvLuaPlayer::lDisband(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 1622
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lDisband
Hooks
static bool BeforeCvLuaPlayer_lDisband(lua_State* L, int& result);static void AfterCvLuaPlayer_lDisband(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lDisband(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lDisband>(host, &BeforeCvLuaPlayer_lDisband);CivRegisterAfter<CivHooks::CvLuaPlayer_lDisband>(host, &AfterCvLuaPlayer_lDisband);CivRegisterReplace<CivHooks::CvLuaPlayer_lDisband>(host, &ReplaceCvLuaPlayer_lDisband);
Code
1621//void disband(CyCity* pCity);1622int CvLuaPlayer::lDisband(lua_State* L)1623{1624 CvPlayerAI* pkPlayer = GetInstance(L);1625 CvCity* pkCity = CvLuaCity::GetInstance(L, 2);16261627 pkPlayer->disband(pkCity);1628 return 0;1629}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstance- CvPlayer::disband(CvCity *)