Bazaar developer reference

CvLuaPlayer::lChangeScoreFromScenario4(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 6328
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lChangeScoreFromScenario4

Hooks

static bool BeforeCvLuaPlayer_lChangeScoreFromScenario4(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeScoreFromScenario4(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeScoreFromScenario4(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeScoreFromScenario4>(host, &BeforeCvLuaPlayer_lChangeScoreFromScenario4);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeScoreFromScenario4>(host, &AfterCvLuaPlayer_lChangeScoreFromScenario4);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeScoreFromScenario4>(host, &ReplaceCvLuaPlayer_lChangeScoreFromScenario4);

Code

6327//void ChangeScoreFromScenario4(int iChange);6328int CvLuaPlayer::lChangeScoreFromScenario4(lua_State* L)6329{6330	CvPlayerAI* pkPlayer = GetInstance(L);6331	int iChange = lua_tointeger(L, 2);63326333	pkPlayer->ChangeScoreFromScenario4(iChange);6334	return 1;6335}

Calls

Called by