Hooks
static bool BeforeCvLuaPlayer_lChangeScoreFromScenario4(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeScoreFromScenario4(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeScoreFromScenario4(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeScoreFromScenario4>(host, &BeforeCvLuaPlayer_lChangeScoreFromScenario4);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeScoreFromScenario4>(host, &AfterCvLuaPlayer_lChangeScoreFromScenario4);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeScoreFromScenario4>(host, &ReplaceCvLuaPlayer_lChangeScoreFromScenario4);