Hooks
static bool BeforeCvLuaPlayer_lChangeScoreFromScenario3(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeScoreFromScenario3(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeScoreFromScenario3(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeScoreFromScenario3>(host, &BeforeCvLuaPlayer_lChangeScoreFromScenario3);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeScoreFromScenario3>(host, &AfterCvLuaPlayer_lChangeScoreFromScenario3);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeScoreFromScenario3>(host, &ReplaceCvLuaPlayer_lChangeScoreFromScenario3);