Hooks
static bool BeforeCvLuaPlayer_lChangeScoreFromScenario2(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeScoreFromScenario2(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeScoreFromScenario2(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeScoreFromScenario2>(host, &BeforeCvLuaPlayer_lChangeScoreFromScenario2);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeScoreFromScenario2>(host, &AfterCvLuaPlayer_lChangeScoreFromScenario2);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeScoreFromScenario2>(host, &ReplaceCvLuaPlayer_lChangeScoreFromScenario2);