Bazaar developer reference

CvLuaPlayer::lChangeScoreFromScenario2(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 6298
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lChangeScoreFromScenario2

Hooks

static bool BeforeCvLuaPlayer_lChangeScoreFromScenario2(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeScoreFromScenario2(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeScoreFromScenario2(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeScoreFromScenario2>(host, &BeforeCvLuaPlayer_lChangeScoreFromScenario2);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeScoreFromScenario2>(host, &AfterCvLuaPlayer_lChangeScoreFromScenario2);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeScoreFromScenario2>(host, &ReplaceCvLuaPlayer_lChangeScoreFromScenario2);

Code

6297//void ChangeScoreFromScenario2(int iChange);6298int CvLuaPlayer::lChangeScoreFromScenario2(lua_State* L)6299{6300	CvPlayerAI* pkPlayer = GetInstance(L);6301	int iChange = lua_tointeger(L, 2);63026303	pkPlayer->ChangeScoreFromScenario2(iChange);6304	return 1;6305}

Calls

Called by