Bazaar developer reference

CvLuaPlayer::lChangeScoreFromScenario1(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 6283
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lChangeScoreFromScenario1

Hooks

static bool BeforeCvLuaPlayer_lChangeScoreFromScenario1(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeScoreFromScenario1(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeScoreFromScenario1(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeScoreFromScenario1>(host, &BeforeCvLuaPlayer_lChangeScoreFromScenario1);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeScoreFromScenario1>(host, &AfterCvLuaPlayer_lChangeScoreFromScenario1);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeScoreFromScenario1>(host, &ReplaceCvLuaPlayer_lChangeScoreFromScenario1);

Code

6282//void ChangeScoreFromScenario1(int iChange);6283int CvLuaPlayer::lChangeScoreFromScenario1(lua_State* L)6284{6285	CvPlayerAI* pkPlayer = GetInstance(L);6286	int iChange = lua_tointeger(L, 2);62876288	pkPlayer->ChangeScoreFromScenario1(iChange);6289	return 1;6290}

Calls

Called by