Hooks
static bool BeforeCvLuaPlayer_lChangeScoreFromScenario1(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeScoreFromScenario1(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeScoreFromScenario1(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeScoreFromScenario1>(host, &BeforeCvLuaPlayer_lChangeScoreFromScenario1);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeScoreFromScenario1>(host, &AfterCvLuaPlayer_lChangeScoreFromScenario1);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeScoreFromScenario1>(host, &ReplaceCvLuaPlayer_lChangeScoreFromScenario1);