CvLuaPlayer::lChangeNavalCombatExperience(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 7685
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lChangeNavalCombatExperience
Hooks
static bool BeforeCvLuaPlayer_lChangeNavalCombatExperience(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeNavalCombatExperience(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeNavalCombatExperience(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeNavalCombatExperience>(host, &BeforeCvLuaPlayer_lChangeNavalCombatExperience);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeNavalCombatExperience>(host, &AfterCvLuaPlayer_lChangeNavalCombatExperience);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeNavalCombatExperience>(host, &ReplaceCvLuaPlayer_lChangeNavalCombatExperience);
Code
7684//void changeNavalCombatExperience(int iChange);7685int CvLuaPlayer::lChangeNavalCombatExperience(lua_State* L)7686{7687#if defined(MOD_UNITS_XP_TIMES_100)7688 CvPlayerAI* pkPlayer = GetInstance(L);7689 const int iExperience = lua_tointeger(L, 2);76907691 pkPlayer->changeNavalCombatExperienceTimes100(iExperience * 100);7692 return 0;7693#else7694 return BasicLuaMethod(L, &CvPlayerAI::changeNavalCombatExperience);7695#endif7696}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::changeNavalCombatExperienceTimes100(int, CvUnit *)
lua_tointeger