Hooks
static bool BeforeCvLuaPlayer_lChangeGoldPerUnitTimes100(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeGoldPerUnitTimes100(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeGoldPerUnitTimes100(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeGoldPerUnitTimes100>(host, &BeforeCvLuaPlayer_lChangeGoldPerUnitTimes100);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeGoldPerUnitTimes100>(host, &AfterCvLuaPlayer_lChangeGoldPerUnitTimes100);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeGoldPerUnitTimes100>(host, &ReplaceCvLuaPlayer_lChangeGoldPerUnitTimes100);