CvLuaPlayer::lChangeGold(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 2317
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lChangeGold
Hooks
static bool BeforeCvLuaPlayer_lChangeGold(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeGold(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeGold(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeGold>(host, &BeforeCvLuaPlayer_lChangeGold);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeGold>(host, &AfterCvLuaPlayer_lChangeGold);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeGold>(host, &ReplaceCvLuaPlayer_lChangeGold);
Code
2316//void changeGold(int iChange);2317int CvLuaPlayer::lChangeGold(lua_State* L)2318{2319 CvPlayerAI* pkPlayer = GetInstance(L);2320 int iValue = lua_tointeger(L, 2);2321 pkPlayer->GetTreasury()->ChangeGold(iValue);23222323 return 1;2324}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::GetTreasury() const
- CvTreasury::ChangeGold(int)
lua_tointeger