Hooks
static bool BeforeCvLuaPlayer_lChangeConscriptCount(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeConscriptCount(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeConscriptCount(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeConscriptCount>(host, &BeforeCvLuaPlayer_lChangeConscriptCount);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeConscriptCount>(host, &AfterCvLuaPlayer_lChangeConscriptCount);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeConscriptCount>(host, &ReplaceCvLuaPlayer_lChangeConscriptCount);