Hooks
static bool BeforeCvLuaPlayer_lChangeBaseBuildingGoldMaintenance(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeBaseBuildingGoldMaintenance(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeBaseBuildingGoldMaintenance(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeBaseBuildingGoldMaintenance>(host, &BeforeCvLuaPlayer_lChangeBaseBuildingGoldMaintenance);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeBaseBuildingGoldMaintenance>(host, &AfterCvLuaPlayer_lChangeBaseBuildingGoldMaintenance);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeBaseBuildingGoldMaintenance>(host, &ReplaceCvLuaPlayer_lChangeBaseBuildingGoldMaintenance);