CvLuaPlayer::lCanRaze(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 1600
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lCanRaze
Hooks
static bool BeforeCvLuaPlayer_lCanRaze(lua_State* L, int& result);static void AfterCvLuaPlayer_lCanRaze(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lCanRaze(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lCanRaze>(host, &BeforeCvLuaPlayer_lCanRaze);CivRegisterAfter<CivHooks::CvLuaPlayer_lCanRaze>(host, &AfterCvLuaPlayer_lCanRaze);CivRegisterReplace<CivHooks::CvLuaPlayer_lCanRaze>(host, &ReplaceCvLuaPlayer_lCanRaze);
Code
1599//bool canRaze(CyCity* pCity);1600int CvLuaPlayer::lCanRaze(lua_State* L)1601{1602 CvPlayerAI* pkPlayer = GetInstance(L);1603 CvCity* pkCity = CvLuaCity::GetInstance(L, 2);1604 bool bIgnoreCapitals = luaL_optbool(L, 3, false);16051606 const bool bResult = pkPlayer->canRaze(pkCity, bIgnoreCapitals);1607 lua_pushboolean(L, bResult);1608 return 1;1609}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstance- CvPlayer::canRaze(CvCity *, bool) const
lua_pushboolean- luaL_optbool(lua_State *, int, bool)