Bazaar developer reference

CvLuaPlayer::lCanConstruct(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 1713
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lCanConstruct

Hooks

static bool BeforeCvLuaPlayer_lCanConstruct(lua_State* L, int& result);static void AfterCvLuaPlayer_lCanConstruct(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lCanConstruct(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lCanConstruct>(host, &BeforeCvLuaPlayer_lCanConstruct);CivRegisterAfter<CivHooks::CvLuaPlayer_lCanConstruct>(host, &AfterCvLuaPlayer_lCanConstruct);CivRegisterReplace<CivHooks::CvLuaPlayer_lCanConstruct>(host, &ReplaceCvLuaPlayer_lCanConstruct);

Code

1712//bool canConstruct(BuildingTypes eBuilding, bool bContinue, bool bTestVisible, bool bIgnoreCost);1713int CvLuaPlayer::lCanConstruct(lua_State* L)1714{1715	CvPlayerAI* pkPlayer = GetInstance(L);1716	const int iBuilding = lua_tointeger(L, 2);1717	const bool bContinue = luaL_optint(L, 3, 0);1718	const bool bTestVisible = luaL_optint(L, 4, 0);1719	const bool bIgnoreCost = luaL_optint(L, 5, 0);1720	const bool bResult = pkPlayer->canConstruct((BuildingTypes)iBuilding, bContinue, bTestVisible, bIgnoreCost);17211722	lua_pushboolean(L, bResult);1723	return 1;1724}

Calls

Called by