CvLuaPlayer::lAddCityName(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 7762
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lAddCityName
Hooks
static bool BeforeCvLuaPlayer_lAddCityName(lua_State* L, int& result);static void AfterCvLuaPlayer_lAddCityName(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lAddCityName(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lAddCityName>(host, &BeforeCvLuaPlayer_lAddCityName);CivRegisterAfter<CivHooks::CvLuaPlayer_lAddCityName>(host, &AfterCvLuaPlayer_lAddCityName);CivRegisterReplace<CivHooks::CvLuaPlayer_lAddCityName>(host, &ReplaceCvLuaPlayer_lAddCityName);
Code
7761//void addCityName(string szName);7762int CvLuaPlayer::lAddCityName(lua_State* L)7763{7764 CvPlayerAI* pkPlayer = GetInstance(L);7765 if(pkPlayer)7766 {7767 CvString cityName = lua_tostring(L, 2);7768 pkPlayer->addCityName(cityName);7769 }77707771 return 0;7772}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::addCityName(const CvString &)
CvString::CvStringlua_tolstring