CvLuaGame::lVictoryDelay(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 689
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lVictoryDelay
Hooks
static bool BeforeCvLuaGame_lVictoryDelay(lua_State* L, int& result);static void AfterCvLuaGame_lVictoryDelay(lua_State* L, int& result);static int ReplaceCvLuaGame_lVictoryDelay(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lVictoryDelay>(host, &BeforeCvLuaGame_lVictoryDelay);CivRegisterAfter<CivHooks::CvLuaGame_lVictoryDelay>(host, &AfterCvLuaGame_lVictoryDelay);CivRegisterReplace<CivHooks::CvLuaGame_lVictoryDelay>(host, &ReplaceCvLuaGame_lVictoryDelay);
Code
688//int victoryDelay(VictoryTypes eVictory);689int CvLuaGame::lVictoryDelay(lua_State* L)690{691 return BasicLuaMethod(L, &CvGame::victoryDelay);692}
Calls
- CvGame::victoryDelay(VictoryTypes) const
CvLuaMethodWrapper::BasicLuaMethod