CvLuaGame::lUpdateScore(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 479
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lUpdateScore
Hooks
static bool BeforeCvLuaGame_lUpdateScore(lua_State* L, int& result);static void AfterCvLuaGame_lUpdateScore(lua_State* L, int& result);static int ReplaceCvLuaGame_lUpdateScore(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lUpdateScore>(host, &BeforeCvLuaGame_lUpdateScore);CivRegisterAfter<CivHooks::CvLuaGame_lUpdateScore>(host, &AfterCvLuaGame_lUpdateScore);CivRegisterReplace<CivHooks::CvLuaGame_lUpdateScore>(host, &ReplaceCvLuaGame_lUpdateScore);
Code
478// void updateScore(bool bForce);479int CvLuaGame::lUpdateScore(lua_State* L)480{481 return BasicLuaMethod(L, &CvGame::updateScore);482}
Calls
- CvGame::updateScore(bool)
CvLuaMethodWrapper::BasicLuaMethod