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CvLuaGame::lSetNumAdvancedStartPoints(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 872
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lSetNumAdvancedStartPoints

Hooks

static bool BeforeCvLuaGame_lSetNumAdvancedStartPoints(lua_State* L, int& result);static void AfterCvLuaGame_lSetNumAdvancedStartPoints(lua_State* L, int& result);static int ReplaceCvLuaGame_lSetNumAdvancedStartPoints(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSetNumAdvancedStartPoints>(host, &BeforeCvLuaGame_lSetNumAdvancedStartPoints);CivRegisterAfter<CivHooks::CvLuaGame_lSetNumAdvancedStartPoints>(host, &AfterCvLuaGame_lSetNumAdvancedStartPoints);CivRegisterReplace<CivHooks::CvLuaGame_lSetNumAdvancedStartPoints>(host, &ReplaceCvLuaGame_lSetNumAdvancedStartPoints);

Code

871//void setNumAdvancedStartPoints(int iNewValue);872int CvLuaGame::lSetNumAdvancedStartPoints(lua_State* L)873{874	return BasicLuaMethod(L, &CvGame::setNumAdvancedStartPoints);875}

Calls

Called by