CvLuaGame::lSetName(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1588
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lSetName
Hooks
static bool BeforeCvLuaGame_lSetName(lua_State* L, int& result);static void AfterCvLuaGame_lSetName(lua_State* L, int& result);static int ReplaceCvLuaGame_lSetName(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSetName>(host, &BeforeCvLuaGame_lSetName);CivRegisterAfter<CivHooks::CvLuaGame_lSetName>(host, &AfterCvLuaGame_lSetName);CivRegisterReplace<CivHooks::CvLuaGame_lSetName>(host, &ReplaceCvLuaGame_lSetName);
Code
1587//void setName(char* szName);1588int CvLuaGame::lSetName(lua_State* L)1589{1590 return BasicLuaMethod(L, &CvGame::setName);1591}
Calls
- CvGame::setName(const char *)
CvLuaMethodWrapper::BasicLuaMethod