CvLuaGame::lSetMaxTurns(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 842
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lSetMaxTurns
Hooks
static bool BeforeCvLuaGame_lSetMaxTurns(lua_State* L, int& result);static void AfterCvLuaGame_lSetMaxTurns(lua_State* L, int& result);static int ReplaceCvLuaGame_lSetMaxTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSetMaxTurns>(host, &BeforeCvLuaGame_lSetMaxTurns);CivRegisterAfter<CivHooks::CvLuaGame_lSetMaxTurns>(host, &AfterCvLuaGame_lSetMaxTurns);CivRegisterReplace<CivHooks::CvLuaGame_lSetMaxTurns>(host, &ReplaceCvLuaGame_lSetMaxTurns);
Code
841//void setMaxTurns(int iNewValue);842int CvLuaGame::lSetMaxTurns(lua_State* L)843{844 return BasicLuaMethod(L, &CvGame::setMaxTurns);845}
Calls
- CvGame::setMaxTurns(int)
CvLuaMethodWrapper::BasicLuaMethod