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CvLuaGame::lSetGameTurn(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 782
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lSetGameTurn

Hooks

static bool BeforeCvLuaGame_lSetGameTurn(lua_State* L, int& result);static void AfterCvLuaGame_lSetGameTurn(lua_State* L, int& result);static int ReplaceCvLuaGame_lSetGameTurn(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSetGameTurn>(host, &BeforeCvLuaGame_lSetGameTurn);CivRegisterAfter<CivHooks::CvLuaGame_lSetGameTurn>(host, &AfterCvLuaGame_lSetGameTurn);CivRegisterReplace<CivHooks::CvLuaGame_lSetGameTurn>(host, &ReplaceCvLuaGame_lSetGameTurn);

Code

781//void setGameTurn(int iNewValue);782int CvLuaGame::lSetGameTurn(lua_State* L)783{784	return BasicLuaMethod(L, &CvGame::setGameTurn);785}

Calls

Called by