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CvLuaGame::lSetEstimateEndTurn(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 908
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lSetEstimateEndTurn

Hooks

static bool BeforeCvLuaGame_lSetEstimateEndTurn(lua_State* L, int& result);static void AfterCvLuaGame_lSetEstimateEndTurn(lua_State* L, int& result);static int ReplaceCvLuaGame_lSetEstimateEndTurn(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSetEstimateEndTurn>(host, &BeforeCvLuaGame_lSetEstimateEndTurn);CivRegisterAfter<CivHooks::CvLuaGame_lSetEstimateEndTurn>(host, &AfterCvLuaGame_lSetEstimateEndTurn);CivRegisterReplace<CivHooks::CvLuaGame_lSetEstimateEndTurn>(host, &ReplaceCvLuaGame_lSetEstimateEndTurn);

Code

907//void setEstimateEndTurn(int iNewValue);908int CvLuaGame::lSetEstimateEndTurn(lua_State* L)909{910	return BasicLuaMethod(L, &CvGame::setEstimateEndTurn);911}

Calls

Called by