CvLuaGame::lSetDebugMode(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1204
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lSetDebugMode
Hooks
static bool BeforeCvLuaGame_lSetDebugMode(lua_State* L, int& result);static void AfterCvLuaGame_lSetDebugMode(lua_State* L, int& result);static int ReplaceCvLuaGame_lSetDebugMode(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSetDebugMode>(host, &BeforeCvLuaGame_lSetDebugMode);CivRegisterAfter<CivHooks::CvLuaGame_lSetDebugMode>(host, &AfterCvLuaGame_lSetDebugMode);CivRegisterReplace<CivHooks::CvLuaGame_lSetDebugMode>(host, &ReplaceCvLuaGame_lSetDebugMode);
Code
1203//bool setDebugMode();1204int CvLuaGame::lSetDebugMode(lua_State* L)1205{1206 return BasicLuaMethod(L, &CvGame::setDebugMode);1207}
Calls
- CvGame::setDebugMode(bool)
CvLuaMethodWrapper::BasicLuaMethod