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CvLuaGame::lSetActivePlayer(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1270
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lSetActivePlayer

Hooks

static bool BeforeCvLuaGame_lSetActivePlayer(lua_State* L, int& result);static void AfterCvLuaGame_lSetActivePlayer(lua_State* L, int& result);static int ReplaceCvLuaGame_lSetActivePlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSetActivePlayer>(host, &BeforeCvLuaGame_lSetActivePlayer);CivRegisterAfter<CivHooks::CvLuaGame_lSetActivePlayer>(host, &AfterCvLuaGame_lSetActivePlayer);CivRegisterReplace<CivHooks::CvLuaGame_lSetActivePlayer>(host, &ReplaceCvLuaGame_lSetActivePlayer);

Code

1269//void setActivePlayer(PlayerTypes eNewValue, bool bForceHotSeat);1270int CvLuaGame::lSetActivePlayer(lua_State* L)1271{1272	return BasicLuaMethod(L, &CvGame::setActivePlayer);1273}

Calls

Called by