Hooks
static bool BeforeCvLuaGame_lSetActivePlayer(lua_State* L, int& result);static void AfterCvLuaGame_lSetActivePlayer(lua_State* L, int& result);static int ReplaceCvLuaGame_lSetActivePlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSetActivePlayer>(host, &BeforeCvLuaGame_lSetActivePlayer);CivRegisterAfter<CivHooks::CvLuaGame_lSetActivePlayer>(host, &AfterCvLuaGame_lSetActivePlayer);CivRegisterReplace<CivHooks::CvLuaGame_lSetActivePlayer>(host, &ReplaceCvLuaGame_lSetActivePlayer);