CvLuaGame::lSaveReplay(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1762
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lSaveReplay
Hooks
static bool BeforeCvLuaGame_lSaveReplay(lua_State* L, int& result);static void AfterCvLuaGame_lSaveReplay(lua_State* L, int& result);static int ReplaceCvLuaGame_lSaveReplay(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSaveReplay>(host, &BeforeCvLuaGame_lSaveReplay);CivRegisterAfter<CivHooks::CvLuaGame_lSaveReplay>(host, &AfterCvLuaGame_lSaveReplay);CivRegisterReplace<CivHooks::CvLuaGame_lSaveReplay>(host, &ReplaceCvLuaGame_lSaveReplay);
Code
1761//void saveReplay(int iPlayer);1762int CvLuaGame::lSaveReplay(lua_State* L)1763{1764 return BasicLuaMethod(L, &CvGame::saveReplay);1765}
Calls
- CvGame::saveReplay()
CvLuaMethodWrapper::BasicLuaMethod