Bazaar developer reference

CvLuaGame::lSaveReplay(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1762
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lSaveReplay

Hooks

static bool BeforeCvLuaGame_lSaveReplay(lua_State* L, int& result);static void AfterCvLuaGame_lSaveReplay(lua_State* L, int& result);static int ReplaceCvLuaGame_lSaveReplay(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSaveReplay>(host, &BeforeCvLuaGame_lSaveReplay);CivRegisterAfter<CivHooks::CvLuaGame_lSaveReplay>(host, &AfterCvLuaGame_lSaveReplay);CivRegisterReplace<CivHooks::CvLuaGame_lSaveReplay>(host, &ReplaceCvLuaGame_lSaveReplay);

Code

1761//void saveReplay(int iPlayer);1762int CvLuaGame::lSaveReplay(lua_State* L)1763{1764	return BasicLuaMethod(L, &CvGame::saveReplay);1765}

Calls

Called by