Bazaar developer reference

CvLuaGame::lRand(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1601
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lRand

Hooks

static bool BeforeCvLuaGame_lRand(lua_State* L, int& result);static void AfterCvLuaGame_lRand(lua_State* L, int& result);static int ReplaceCvLuaGame_lRand(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lRand>(host, &BeforeCvLuaGame_lRand);CivRegisterAfter<CivHooks::CvLuaGame_lRand>(host, &AfterCvLuaGame_lRand);CivRegisterReplace<CivHooks::CvLuaGame_lRand>(host, &ReplaceCvLuaGame_lRand);

Code

1600//int Rand(max_num, log);1601int CvLuaGame::lRand(lua_State* L)1602{1603	const int max_num = luaL_checkinteger(L, 1);1604	const char* strLog = luaL_checkstring(L, 2);1605#if defined(MOD_BUGFIX_RANDOM)1606	const int rand_val = GetInstance()->getJonRandNum(max_num, strLog);1607#else1608	const int rand_val = GetInstance()->getJonRand().get(max_num, strLog);1609#endif16101611	lua_pushinteger(L, rand_val);1612	return 1;1613}

Calls

Called by