Hooks
static bool BeforeCvLuaGame_lMakeSpecialUnitValid(lua_State* L, int& result);static void AfterCvLuaGame_lMakeSpecialUnitValid(lua_State* L, int& result);static int ReplaceCvLuaGame_lMakeSpecialUnitValid(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lMakeSpecialUnitValid>(host, &BeforeCvLuaGame_lMakeSpecialUnitValid);CivRegisterAfter<CivHooks::CvLuaGame_lMakeSpecialUnitValid>(host, &AfterCvLuaGame_lMakeSpecialUnitValid);CivRegisterReplace<CivHooks::CvLuaGame_lMakeSpecialUnitValid>(host, &ReplaceCvLuaGame_lMakeSpecialUnitValid);