Bazaar developer reference

CvLuaGame::lMakeSpecialUnitValid(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1564
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lMakeSpecialUnitValid

Hooks

static bool BeforeCvLuaGame_lMakeSpecialUnitValid(lua_State* L, int& result);static void AfterCvLuaGame_lMakeSpecialUnitValid(lua_State* L, int& result);static int ReplaceCvLuaGame_lMakeSpecialUnitValid(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lMakeSpecialUnitValid>(host, &BeforeCvLuaGame_lMakeSpecialUnitValid);CivRegisterAfter<CivHooks::CvLuaGame_lMakeSpecialUnitValid>(host, &AfterCvLuaGame_lMakeSpecialUnitValid);CivRegisterReplace<CivHooks::CvLuaGame_lMakeSpecialUnitValid>(host, &ReplaceCvLuaGame_lMakeSpecialUnitValid);

Code

1563//void makeSpecialUnitValid(SpecialUnitTypes eSpecialUnitType);1564int CvLuaGame::lMakeSpecialUnitValid(lua_State* L)1565{1566	return BasicLuaMethod(L, &CvGame::makeSpecialUnitValid);1567}

Calls

Called by