Hooks
static bool BeforeCvLuaGame_lMakeNukesValid(lua_State* L, int& result);static void AfterCvLuaGame_lMakeNukesValid(lua_State* L, int& result);static int ReplaceCvLuaGame_lMakeNukesValid(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lMakeNukesValid>(host, &BeforeCvLuaGame_lMakeNukesValid);CivRegisterAfter<CivHooks::CvLuaGame_lMakeNukesValid>(host, &AfterCvLuaGame_lMakeNukesValid);CivRegisterReplace<CivHooks::CvLuaGame_lMakeNukesValid>(host, &ReplaceCvLuaGame_lMakeNukesValid);