Hooks
static bool BeforeCvLuaGame_lIsVictoryValid(lua_State* L, int& result);static void AfterCvLuaGame_lIsVictoryValid(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsVictoryValid(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsVictoryValid>(host, &BeforeCvLuaGame_lIsVictoryValid);CivRegisterAfter<CivHooks::CvLuaGame_lIsVictoryValid>(host, &AfterCvLuaGame_lIsVictoryValid);CivRegisterReplace<CivHooks::CvLuaGame_lIsVictoryValid>(host, &ReplaceCvLuaGame_lIsVictoryValid);