Hooks
static bool BeforeCvLuaGame_lIsUnitEverActive(lua_State* L, int& result);static void AfterCvLuaGame_lIsUnitEverActive(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsUnitEverActive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsUnitEverActive>(host, &BeforeCvLuaGame_lIsUnitEverActive);CivRegisterAfter<CivHooks::CvLuaGame_lIsUnitEverActive>(host, &AfterCvLuaGame_lIsUnitEverActive);CivRegisterReplace<CivHooks::CvLuaGame_lIsUnitEverActive>(host, &ReplaceCvLuaGame_lIsUnitEverActive);