Hooks
static bool BeforeCvLuaGame_lIsSpecialUnitValid(lua_State* L, int& result);static void AfterCvLuaGame_lIsSpecialUnitValid(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsSpecialUnitValid(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsSpecialUnitValid>(host, &BeforeCvLuaGame_lIsSpecialUnitValid);CivRegisterAfter<CivHooks::CvLuaGame_lIsSpecialUnitValid>(host, &AfterCvLuaGame_lIsSpecialUnitValid);CivRegisterReplace<CivHooks::CvLuaGame_lIsSpecialUnitValid>(host, &ReplaceCvLuaGame_lIsSpecialUnitValid);