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CvLuaGame::lIsSpecialUnitValid(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1558
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lIsSpecialUnitValid

Hooks

static bool BeforeCvLuaGame_lIsSpecialUnitValid(lua_State* L, int& result);static void AfterCvLuaGame_lIsSpecialUnitValid(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsSpecialUnitValid(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsSpecialUnitValid>(host, &BeforeCvLuaGame_lIsSpecialUnitValid);CivRegisterAfter<CivHooks::CvLuaGame_lIsSpecialUnitValid>(host, &AfterCvLuaGame_lIsSpecialUnitValid);CivRegisterReplace<CivHooks::CvLuaGame_lIsSpecialUnitValid>(host, &ReplaceCvLuaGame_lIsSpecialUnitValid);

Code

1557//bool isSpecialUnitValid(SpecialUnitTypes eSpecialUnitType);1558int CvLuaGame::lIsSpecialUnitValid(lua_State* L)1559{1560	return BasicLuaMethod(L, &CvGame::isSpecialUnitValid);1561}

Calls

Called by