Hooks
static bool BeforeCvLuaGame_lIsSimultaneousTeamTurns(lua_State* L, int& result);static void AfterCvLuaGame_lIsSimultaneousTeamTurns(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsSimultaneousTeamTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsSimultaneousTeamTurns>(host, &BeforeCvLuaGame_lIsSimultaneousTeamTurns);CivRegisterAfter<CivHooks::CvLuaGame_lIsSimultaneousTeamTurns>(host, &AfterCvLuaGame_lIsSimultaneousTeamTurns);CivRegisterReplace<CivHooks::CvLuaGame_lIsSimultaneousTeamTurns>(host, &ReplaceCvLuaGame_lIsSimultaneousTeamTurns);