Hooks
static bool BeforeCvLuaGame_lIsProjectMaxedOut(lua_State* L, int& result);static void AfterCvLuaGame_lIsProjectMaxedOut(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsProjectMaxedOut(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsProjectMaxedOut>(host, &BeforeCvLuaGame_lIsProjectMaxedOut);CivRegisterAfter<CivHooks::CvLuaGame_lIsProjectMaxedOut>(host, &AfterCvLuaGame_lIsProjectMaxedOut);CivRegisterReplace<CivHooks::CvLuaGame_lIsProjectMaxedOut>(host, &ReplaceCvLuaGame_lIsProjectMaxedOut);