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CvLuaGame::lIsProcessingMessages(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 2733
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lIsProcessingMessages

Hooks

static bool BeforeCvLuaGame_lIsProcessingMessages(lua_State* L, int& result);static void AfterCvLuaGame_lIsProcessingMessages(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsProcessingMessages(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsProcessingMessages>(host, &BeforeCvLuaGame_lIsProcessingMessages);CivRegisterAfter<CivHooks::CvLuaGame_lIsProcessingMessages>(host, &AfterCvLuaGame_lIsProcessingMessages);CivRegisterReplace<CivHooks::CvLuaGame_lIsProcessingMessages>(host, &ReplaceCvLuaGame_lIsProcessingMessages);

Code

2733int CvLuaGame::lIsProcessingMessages(lua_State* L)2734{2735	lua_pushboolean(L, gDLL->IsProcessingGameCoreMessages());2736	return 1;2737}

Calls

Called by