Hooks
static bool BeforeCvLuaGame_lIsProcessingMessages(lua_State* L, int& result);static void AfterCvLuaGame_lIsProcessingMessages(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsProcessingMessages(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsProcessingMessages>(host, &BeforeCvLuaGame_lIsProcessingMessages);CivRegisterAfter<CivHooks::CvLuaGame_lIsProcessingMessages>(host, &AfterCvLuaGame_lIsProcessingMessages);CivRegisterReplace<CivHooks::CvLuaGame_lIsProcessingMessages>(host, &ReplaceCvLuaGame_lIsProcessingMessages);