CvLuaGame::lIsPaused(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1294
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lIsPaused
Hooks
static bool BeforeCvLuaGame_lIsPaused(lua_State* L, int& result);static void AfterCvLuaGame_lIsPaused(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsPaused(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsPaused>(host, &BeforeCvLuaGame_lIsPaused);CivRegisterAfter<CivHooks::CvLuaGame_lIsPaused>(host, &AfterCvLuaGame_lIsPaused);CivRegisterReplace<CivHooks::CvLuaGame_lIsPaused>(host, &ReplaceCvLuaGame_lIsPaused);
Code
1293//bool isPaused();1294int CvLuaGame::lIsPaused(lua_State* L)1295{1296 return BasicLuaMethod(L, &CvGame::isPaused);1297}
Calls
- CvGame::isPaused()
CvLuaMethodWrapper::BasicLuaMethod