CvLuaGame::lIsNukesValid(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1570
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lIsNukesValid
Hooks
static bool BeforeCvLuaGame_lIsNukesValid(lua_State* L, int& result);static void AfterCvLuaGame_lIsNukesValid(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsNukesValid(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsNukesValid>(host, &BeforeCvLuaGame_lIsNukesValid);CivRegisterAfter<CivHooks::CvLuaGame_lIsNukesValid>(host, &AfterCvLuaGame_lIsNukesValid);CivRegisterReplace<CivHooks::CvLuaGame_lIsNukesValid>(host, &ReplaceCvLuaGame_lIsNukesValid);
Code
1569//bool isNukesValid();1570int CvLuaGame::lIsNukesValid(lua_State* L)1571{1572 return BasicLuaMethod(L, &CvGame::isNukesValid);1573}
Calls
- CvGame::isNukesValid() const
CvLuaMethodWrapper::BasicLuaMethod