CvLuaGame::lIsNoNukes(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1051
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lIsNoNukes
Hooks
static bool BeforeCvLuaGame_lIsNoNukes(lua_State* L, int& result);static void AfterCvLuaGame_lIsNoNukes(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsNoNukes(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsNoNukes>(host, &BeforeCvLuaGame_lIsNoNukes);CivRegisterAfter<CivHooks::CvLuaGame_lIsNoNukes>(host, &AfterCvLuaGame_lIsNoNukes);CivRegisterReplace<CivHooks::CvLuaGame_lIsNoNukes>(host, &ReplaceCvLuaGame_lIsNoNukes);
Code
1050//bool isNoNukes();1051int CvLuaGame::lIsNoNukes(lua_State* L)1052{1053 return BasicLuaMethod(L, &CvGame::isNoNukes);1054}
Calls
- CvGame::isNoNukes() const
CvLuaMethodWrapper::BasicLuaMethod