Hooks
static bool BeforeCvLuaGame_lIsGameMultiPlayer(lua_State* L, int& result);static void AfterCvLuaGame_lIsGameMultiPlayer(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsGameMultiPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsGameMultiPlayer>(host, &BeforeCvLuaGame_lIsGameMultiPlayer);CivRegisterAfter<CivHooks::CvLuaGame_lIsGameMultiPlayer>(host, &AfterCvLuaGame_lIsGameMultiPlayer);CivRegisterReplace<CivHooks::CvLuaGame_lIsGameMultiPlayer>(host, &ReplaceCvLuaGame_lIsGameMultiPlayer);