Hooks
static bool BeforeCvLuaGame_lIsBuildingEverActive(lua_State* L, int& result);static void AfterCvLuaGame_lIsBuildingEverActive(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsBuildingEverActive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsBuildingEverActive>(host, &BeforeCvLuaGame_lIsBuildingEverActive);CivRegisterAfter<CivHooks::CvLuaGame_lIsBuildingEverActive>(host, &AfterCvLuaGame_lIsBuildingEverActive);CivRegisterReplace<CivHooks::CvLuaGame_lIsBuildingEverActive>(host, &ReplaceCvLuaGame_lIsBuildingEverActive);