Hooks
static bool BeforeCvLuaGame_lIsBuildingClassMaxedOut(lua_State* L, int& result);static void AfterCvLuaGame_lIsBuildingClassMaxedOut(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsBuildingClassMaxedOut(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsBuildingClassMaxedOut>(host, &BeforeCvLuaGame_lIsBuildingClassMaxedOut);CivRegisterAfter<CivHooks::CvLuaGame_lIsBuildingClassMaxedOut>(host, &AfterCvLuaGame_lIsBuildingClassMaxedOut);CivRegisterReplace<CivHooks::CvLuaGame_lIsBuildingClassMaxedOut>(host, &ReplaceCvLuaGame_lIsBuildingClassMaxedOut);