CvLuaGame::lHandleAction(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 471
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lHandleAction
Hooks
static bool BeforeCvLuaGame_lHandleAction(lua_State* L, int& result);static void AfterCvLuaGame_lHandleAction(lua_State* L, int& result);static int ReplaceCvLuaGame_lHandleAction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lHandleAction>(host, &BeforeCvLuaGame_lHandleAction);CivRegisterAfter<CivHooks::CvLuaGame_lHandleAction>(host, &AfterCvLuaGame_lHandleAction);CivRegisterReplace<CivHooks::CvLuaGame_lHandleAction>(host, &ReplaceCvLuaGame_lHandleAction);
Code
470//void HandleAction(iAction)471int CvLuaGame::lHandleAction(lua_State* L)472{473 const int iAction = lua_tointeger(L, 1);474 GetInstance()->handleAction(iAction);475 return 0;476}