Hooks
static bool BeforeCvLuaGame_lGetWinningTurn(lua_State* L, int& result);static void AfterCvLuaGame_lGetWinningTurn(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetWinningTurn(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetWinningTurn>(host, &BeforeCvLuaGame_lGetWinningTurn);CivRegisterAfter<CivHooks::CvLuaGame_lGetWinningTurn>(host, &AfterCvLuaGame_lGetWinningTurn);CivRegisterReplace<CivHooks::CvLuaGame_lGetWinningTurn>(host, &ReplaceCvLuaGame_lGetWinningTurn);