CvLuaGame::lGetVictory(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1328
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lGetVictory
Hooks
static bool BeforeCvLuaGame_lGetVictory(lua_State* L, int& result);static void AfterCvLuaGame_lGetVictory(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetVictory(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetVictory>(host, &BeforeCvLuaGame_lGetVictory);CivRegisterAfter<CivHooks::CvLuaGame_lGetVictory>(host, &AfterCvLuaGame_lGetVictory);CivRegisterReplace<CivHooks::CvLuaGame_lGetVictory>(host, &ReplaceCvLuaGame_lGetVictory);
Code
1327//VictoryTypes getVictory();1328int CvLuaGame::lGetVictory(lua_State* L)1329{1330 return BasicLuaMethod(L, &CvGame::getVictory);1331}
Calls
- CvGame::getVictory() const
CvLuaMethodWrapper::BasicLuaMethod