Hooks
static bool BeforeCvLuaGame_lGetUnitClassCreatedCount(lua_State* L, int& result);static void AfterCvLuaGame_lGetUnitClassCreatedCount(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetUnitClassCreatedCount(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetUnitClassCreatedCount>(host, &BeforeCvLuaGame_lGetUnitClassCreatedCount);CivRegisterAfter<CivHooks::CvLuaGame_lGetUnitClassCreatedCount>(host, &AfterCvLuaGame_lGetUnitClassCreatedCount);CivRegisterReplace<CivHooks::CvLuaGame_lGetUnitClassCreatedCount>(host, &ReplaceCvLuaGame_lGetUnitClassCreatedCount);