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CvLuaGame::lGetStartTurn(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 878
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetStartTurn

Hooks

static bool BeforeCvLuaGame_lGetStartTurn(lua_State* L, int& result);static void AfterCvLuaGame_lGetStartTurn(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetStartTurn(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetStartTurn>(host, &BeforeCvLuaGame_lGetStartTurn);CivRegisterAfter<CivHooks::CvLuaGame_lGetStartTurn>(host, &AfterCvLuaGame_lGetStartTurn);CivRegisterReplace<CivHooks::CvLuaGame_lGetStartTurn>(host, &ReplaceCvLuaGame_lGetStartTurn);

Code

877//int getStartTurn();878int CvLuaGame::lGetStartTurn(lua_State* L)879{880	return BasicLuaMethod(L, &CvGame::getStartTurn);881}

Calls

Called by