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CvLuaGame::lGetResourceUsageType(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1916
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetResourceUsageType

Hooks

static bool BeforeCvLuaGame_lGetResourceUsageType(lua_State* L, int& result);static void AfterCvLuaGame_lGetResourceUsageType(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetResourceUsageType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetResourceUsageType>(host, &BeforeCvLuaGame_lGetResourceUsageType);CivRegisterAfter<CivHooks::CvLuaGame_lGetResourceUsageType>(host, &AfterCvLuaGame_lGetResourceUsageType);CivRegisterReplace<CivHooks::CvLuaGame_lGetResourceUsageType>(host, &ReplaceCvLuaGame_lGetResourceUsageType);

Code

1916int CvLuaGame::lGetResourceUsageType(lua_State* L)1917{1918	const ResourceTypes eResource = (ResourceTypes) lua_tointeger(L, 1);1919	const CvResourceInfo* pkResourceInfo = GC.getResourceInfo(eResource);1920	if (pkResourceInfo)1921	{1922		ResourceUsageTypes eUsage = GC.getResourceInfo(eResource)->getResourceUsage();1923		lua_pushinteger(L, eUsage);1924	}1925	else1926		lua_pushinteger(L, -1);		// NO_USAGE19271928	return 1;1929}

Calls

Called by