Hooks
static bool BeforeCvLuaGame_lGetPeaceDuration(lua_State* L, int& result);static void AfterCvLuaGame_lGetPeaceDuration(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetPeaceDuration(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetPeaceDuration>(host, &BeforeCvLuaGame_lGetPeaceDuration);CivRegisterAfter<CivHooks::CvLuaGame_lGetPeaceDuration>(host, &AfterCvLuaGame_lGetPeaceDuration);CivRegisterReplace<CivHooks::CvLuaGame_lGetPeaceDuration>(host, &ReplaceCvLuaGame_lGetPeaceDuration);