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CvLuaGame::lGetNumResourceRequiredForBuilding(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1950
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetNumResourceRequiredForBuilding

Hooks

static bool BeforeCvLuaGame_lGetNumResourceRequiredForBuilding(lua_State* L, int& result);static void AfterCvLuaGame_lGetNumResourceRequiredForBuilding(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetNumResourceRequiredForBuilding(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetNumResourceRequiredForBuilding>(host, &BeforeCvLuaGame_lGetNumResourceRequiredForBuilding);CivRegisterAfter<CivHooks::CvLuaGame_lGetNumResourceRequiredForBuilding>(host, &AfterCvLuaGame_lGetNumResourceRequiredForBuilding);CivRegisterReplace<CivHooks::CvLuaGame_lGetNumResourceRequiredForBuilding>(host, &ReplaceCvLuaGame_lGetNumResourceRequiredForBuilding);

Code

1950int CvLuaGame::lGetNumResourceRequiredForBuilding(lua_State* L)1951{1952	const BuildingTypes eBuilding = (BuildingTypes) luaL_checkint(L, 1);1953	const ResourceTypes eResource = (ResourceTypes) luaL_checkint(L, 2);19541955	CvBuildingEntry* pkBuildingInfo = GC.getBuildingInfo(eBuilding);1956	CvResourceInfo* pkResourceInfo = GC.getResourceInfo(eResource);19571958	int iNumNeeded = 0;1959	if(pkBuildingInfo && pkResourceInfo)1960	{1961		iNumNeeded = pkBuildingInfo->GetResourceQuantityRequirement(eResource);1962	}19631964	lua_pushinteger(L, iNumNeeded);1965	return 1;1966}

Calls

Called by