CvLuaGame::lGetNumResourceRequiredForBuilding(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1950
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lGetNumResourceRequiredForBuilding
Hooks
static bool BeforeCvLuaGame_lGetNumResourceRequiredForBuilding(lua_State* L, int& result);static void AfterCvLuaGame_lGetNumResourceRequiredForBuilding(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetNumResourceRequiredForBuilding(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetNumResourceRequiredForBuilding>(host, &BeforeCvLuaGame_lGetNumResourceRequiredForBuilding);CivRegisterAfter<CivHooks::CvLuaGame_lGetNumResourceRequiredForBuilding>(host, &AfterCvLuaGame_lGetNumResourceRequiredForBuilding);CivRegisterReplace<CivHooks::CvLuaGame_lGetNumResourceRequiredForBuilding>(host, &ReplaceCvLuaGame_lGetNumResourceRequiredForBuilding);
Code
1950int CvLuaGame::lGetNumResourceRequiredForBuilding(lua_State* L)1951{1952 const BuildingTypes eBuilding = (BuildingTypes) luaL_checkint(L, 1);1953 const ResourceTypes eResource = (ResourceTypes) luaL_checkint(L, 2);19541955 CvBuildingEntry* pkBuildingInfo = GC.getBuildingInfo(eBuilding);1956 CvResourceInfo* pkResourceInfo = GC.getResourceInfo(eResource);19571958 int iNumNeeded = 0;1959 if(pkBuildingInfo && pkResourceInfo)1960 {1961 iNumNeeded = pkBuildingInfo->GetResourceQuantityRequirement(eResource);1962 }19631964 lua_pushinteger(L, iNumNeeded);1965 return 1;1966}