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CvLuaGame::lGetNumReplayMessages(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1749
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetNumReplayMessages

Hooks

static bool BeforeCvLuaGame_lGetNumReplayMessages(lua_State* L, int& result);static void AfterCvLuaGame_lGetNumReplayMessages(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetNumReplayMessages(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetNumReplayMessages>(host, &BeforeCvLuaGame_lGetNumReplayMessages);CivRegisterAfter<CivHooks::CvLuaGame_lGetNumReplayMessages>(host, &AfterCvLuaGame_lGetNumReplayMessages);CivRegisterReplace<CivHooks::CvLuaGame_lGetNumReplayMessages>(host, &ReplaceCvLuaGame_lGetNumReplayMessages);

Code

1748//uint getNumReplayMessages();1749int CvLuaGame::lGetNumReplayMessages(lua_State* L)1750{1751	return BasicLuaMethod(L, &CvGame::getNumReplayMessages);1752}

Calls

Called by