Hooks
static bool BeforeCvLuaGame_lGetNumGameTurnActive(lua_State* L, int& result);static void AfterCvLuaGame_lGetNumGameTurnActive(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetNumGameTurnActive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetNumGameTurnActive>(host, &BeforeCvLuaGame_lGetNumGameTurnActive);CivRegisterAfter<CivHooks::CvLuaGame_lGetNumGameTurnActive>(host, &AfterCvLuaGame_lGetNumGameTurnActive);CivRegisterReplace<CivHooks::CvLuaGame_lGetNumGameTurnActive>(host, &ReplaceCvLuaGame_lGetNumGameTurnActive);