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CvLuaGame::lGetNumGameTurnActive(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1015
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetNumGameTurnActive

Hooks

static bool BeforeCvLuaGame_lGetNumGameTurnActive(lua_State* L, int& result);static void AfterCvLuaGame_lGetNumGameTurnActive(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetNumGameTurnActive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetNumGameTurnActive>(host, &BeforeCvLuaGame_lGetNumGameTurnActive);CivRegisterAfter<CivHooks::CvLuaGame_lGetNumGameTurnActive>(host, &AfterCvLuaGame_lGetNumGameTurnActive);CivRegisterReplace<CivHooks::CvLuaGame_lGetNumGameTurnActive>(host, &ReplaceCvLuaGame_lGetNumGameTurnActive);

Code

1014//int getNumGameTurnActive();1015int CvLuaGame::lGetNumGameTurnActive(lua_State* L)1016{1017	return BasicLuaMethod(L, &CvGame::getNumGameTurnActive);1018}

Calls

Called by